Kasbëk-qëk Hadfow (/ˈkasbɛk/ /qɛk/ [hair (of body); fur] [thread]) is a subtropical Large City located in the Ithjegrö Moot of the Rosid.
The name Kasbëk-qëk Hadfow is derived from the Goblin language, as Kasbëk-qëk Hadfow was founded by Trthênhêm, who was culturaly Wood Elf.
Climate
Kasbëk-qëk Hadfow has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 2°C (35°F). Kasbëk-qëk Hadfow receives an average of 152 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kasbëk-qëk Hadfow covers an area of nearly 164 km2 (65 mi2), and an average elevation of 4104 m (13464 ft) above sea level.
Overview
Kasbëk-qëk Hadfow was founded durring the early 14th century in winter of the year 1330, by Trthênhêm. The establishment of Kasbëk-qëk Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Kasbëk-qëk Hadfow's construction back out of the project. Trthênhêm pushed on reguardles, and Kasbëk-qëk Hadfow was finished, but starts off as a terible place to live.
Kasbëk-qëk Hadfow was built using the conventions of Wood Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Kasbëk-qëk Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Kasbëk-qëk Hadfow is buildings are located arround a single broad cobblestone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Kasbëk-qëk Hadfow, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Right off the bat Kasbëk-qëk Hadfow hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Kasbëk-qëk Hadfow is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Kasbëk-qëk Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Kasbëk-qëk Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kasbëk-qëk Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kasbëk-qëk Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kasbëk-qëk Hadfow's parks.
Kasbëk-qëk Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kasbëk-qëk Hadfow.
Kasbëk-qëk Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kasbëk-qëk Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kasbëk-qëk Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kasbëk-qëk Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kasbëk-qëk Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kasbëk-qëk Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kasbëk-qëk Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kasbëk-qëk Hadfow's public wards, blessings, and other arcane systems.
Kasbëk-qëk Hadfow has an Arcane Academy which provides higher education in the arcane sciences.
Kasbëk-qëk Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kasbëk-qëk Hadfow's grid is powered by an arcane means.
Kasbëk-qëk Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Kasbëk-qëk Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Kasbëk-qëk Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kasbëk-qëk Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kasbëk-qëk Hadfow's natural decorations nor waterways.
Kasbëk-qëk Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kasbëk-qëk Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kasbëk-qëk Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Kasbëk-qëk Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Kasbëk-qëk Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.
Due to the actions of local Kami, winter is long in Kasbëk-qëk Hadfow.
The Mud Elemental, Small near Kasbëk-qëk Hadfow are known to be almost tame, such that they can be put to domestic use.
Kasbëk-qëk Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Augury energies of tier 3 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 77
Farmers: 118
Farm Laborer: 243
Hunters: 129
Milk Maids: 102
Ranchers: 53
Ranch Hands: 109
Shepherds: 108
Farmland: 157450 m2
Cattle and Similar Creatures: 9743
Poultry: 116919
Swine: 7794
Sheep: 389
Goats: 77
Horses, Mounts, and Beasts of Burden: 3897
Craftsmen
Arms and Toolmakers: 76
Blacksmiths: 86
Bookbinders: 48
Buckle-makers: 51
Cabinetmakers: 97
Candlemakers: 129
Carpenters: 132
Clothmakers: 99
Coach and Harness Makers: 41
Coopers: 90
Copper, Brass, Tin, Zinc, and Lead Workers: 52
Copyists: 36
Cutlers: 32
Fabricworkers: 88
Farrier: 236
Furriers: 25
Glassworkers: 125
Gunsmiths: 80
Harness-Makers: 37
Hatters: 74
Hosiery Workers: 28
Jewelers: 44
Leatherwrights: 97
Locksmiths: 40
Matchstick makers: 57
Musical Instrument Makers: 54
Painters, Structures and Fixtures: 51
Paper Workers: 55
Plasterers: 51
Pursemakers: 68
Roofers: 42
Ropemakers: 37
Rugmakers: 37
Saddlers: 70
Scabbardmakers: 85
Scalemakers: 41
Scientific, Surgical, and Optical Instrument Makers: 24
Sculptors, Structures and Fixtures: 39
Shoemakers: 37
Soap and Tallow Workers: 127
Tailors: 210
Tanners: 49
Upholsterers: 55
Watchmakers: 53
Weavers: 121
Whitesmiths: 30
Merchants
Adventuring Goods Retellers: 27
Arcana Sellers: 26
Beer-Sellers: 51
Booksellers: 64
Butchers: 102
Chandlers: 111
Chicken Butchers: 101
Entrepreneurs: 40
Fine Clothiers: 105
Fishmongers: 105
Florists: 23
Potion Sellers: 61
Resellers: 194
Spice Merchants: 49
Wine-sellers: 79
Wheelwright: 59
Woodsellers: 39
Service workers
Bakers: 205
Barbers: 173
Coachmen: 54
Cooks: 162
Doctors: 85
Gamekeepers: 59
Grooms: 34
Hairdressers: 134
Healers: 116
Housekeepers: 108
Housemaids: 162
House Stewards: 108
Inns: 36
Laundry maids: 72
Maidservants: 129
Nursery Maids: 74
Pastrycooks: 139
Restaurateur: 177
Tavern Keepers: 162
Specialized Laborer
Ashworkers: 56
Bleachers: 35
Chemical Workers: 22
Coal Heavers: 81
In-Town Couriers: 86
Long Haul Couriers: 90
Dockyard Workers: 82
Gas Workers: 19
Hay Merchants: 33
Leech Collectors: 98
Millers: 90
Miners: 86
Oilmen and Polishers: 60
Postmen: 88
Pure Finder: 52
Skinners: 118
Sugar Refiners: 22
Tosher: 60
Warehousemen: 118
Watercarriers: 77
Watermen, Bargemen, etc.: 105
Skilled Laborers
Accountants: 53
Alchemist: 56
Clerk: 79
Dentists: 39
Educators: 106
Engineers: 54
Gardeners: 39
Mages: 29
Plumbers: 40
Pharmacist: 45
Professors: 16
Scientists: 29
Wizards: 17
Civil Servants
Adventurers: 37
Bankers: 53
Civil Clerks: 84
Civic Iudex: 43
Consultants: 25
Exorcist: 88
Fixers: 45
Kami Clerk: 74
Landlords: 75
Lawyers: 47
Legend Keepers: 60
Militia Officers: 324
Monks, Monastic: 111
Monks, Civic: 121
Historian, Oral: 86
Historian, Textual: 46
Policemen, Sheriffs, etc.: 88
Priests: 169
Rangers: 50
Rat Catchers: 59
Scholars: 58
Spiritualist: 76
Slayers: 21
Storytellers: 147
Military Officers: 134
Cottage Industries
Brewers: 111
Comfort Services: 134
Enchanters: 44
Herbalists: 43
Jaminators: 121
Needleworkers: 129
Potters: 64
Preserve Makers: 108
Quilters: 56
Seamsters: 194
Spinners: 121
Tinker: 41
Weaver: 105
Artists
Actors: 42
Architects: 15
Bards: 60
Costumers: 23
Dancers: 48
Drafters: 25
Engravers: 31
Fine Furniture Carpenters: 19
Glaziers: 41
Inlayers: 37
Musicians: 108
Painters, Art: 20
Playwrights: 41
Sculptors, Art: 34
Wood Carvers: 139
Writers: 121
Produce Industries
Butter Churners: 144
Canners: 111
Cheesmakers: 144
Ice Merchants: 17
Millers: 76
Picklers: 63
Smokers: 49
Stockmakers: 43
Tobacconists: 56
Tallowmakers: 88
14590 of Kasbëk-qëk Hadfow's population work within a Foundational Occupation.
862 work in Agriculture
3236 work as Craftsmen
1236 work as Merchants
2189 work as Service Workers
1478 work as General Laborers
602 work as Skilled Laborers
2121 work as Civil Servants
1271 work in Cottage Industries
804 work as Artists
791 work in Produce Industries
22435 of Kasbëk-qëk Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1948 (5%) are noncontributers.
Points of Interest
Kasbëk-qëk Hadfow is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.
Kasbëk-qëk Hadfow is known for its unusual rock formations.
POI
History
In time immemorial, reportedly some time during the early 2nd century Kasbëk-qëk Hadfow was struck by unseasonably warm weather, causing a sweltering heat to smouther the land for 9 days. Kasbëk-qëk Hadfow lost 150 people and 178 livestock in the disaster.. The deadly heat is remembered by most as the Doom's Flame.